Friday, 30 October 2009

Narrative and Open Spaces in Grand Theft Auto

Try the brief audio in a left hand panel in on the Time site in which Dan Houser, the Vice President of Rockstar Leeds, explains how narrative in Grand Theft Auto "helps drive" and "serve the open spaces" and "the fake world" in the game. Notice also how the boundries between the cinema and video games are blurred and seem to overlap. Houser sees players engaging with "digital tourism" in his "fake", "open worlds": what gamers calls sandbox games or worlds.
New episodes are added to the game as add ons throughout the year. Much of the gangster element to this and previous games was influenced from the 1980s film, "Scarface". The game's "Liberty City" is intertextually like Batman's 'Gotham City' but perhaps even darker.,9171,1879194,00.html?iid=digg_share

No comments: